Trainings

Each Character can choose to place Ranks in various Trainings. This defines how well the character can do an action corresponding to that Training.

When rolling for Training, the Character’s Rank will define what is rolled by the Player, as seen on the Training Rolls Table.

Trainings List

Name Attribute(s) Trained Only Description
** Close Combat **
Combat Style(s) STR, AGI Determines Attack Rolls and similar. See Combat Styles.
Defense Style(s) STR, AGI Determines Defense. See Defense Styles.
** Ranged Combat **
Long Guns SEN Determines Attack Rolls and similar. See Ranged.
Handguns SEN (AGI) Determines Attack Rolls and similar. See Ranged.
Archery AGI (STR) Determines Attack Rolls and similar. See Ranged.
Throwing STR Determines Attack Rolls and similar. See Ranged.
** ??? **
Armor Training AGI X Determines penalties for using armor. See Armor.
Use Tech MET X Determines use of Tech. See Tech.
Decipher Techscript MET X Determines the ability to read Techscript. See Tech.
Disarm Traps MET X
Lockpicking MET X
Focus CHI / MET How well you can resist mind effects.
** Learnings **
Learnings: Tech MET
Learnings: Rites MET
Learnings: Weapons MET How much you know about Weapons.
Learnings: Armor MET How much you know about Armor, can be used to gain a bonus on attacking.
Learnings: Language MET Ranks provide Languages known and how well you understand Language.
** Practices **
Repair Arms & Armor MET (AGI) X How well you can repair Arms & Armor.
Repair Tech MET X How well you can repair Tech. See Tech.
Barter PAS X How well you can buy/sell. See Bartering.
Perform Rites PAS X How well you can perform the Rites. See Rites.
** Social **
Oration PAS How well you can motivate others and gather a crowd.
Music PAS
Dance PAS
Charm PAS How well you can make Characters like you.
Diplomacy MET (PAS) How well you can negotiate with others.
Bluff MET How well you can convince others of a lie.

Training Rolls

The Ranking a Character has in a specific Training defines what dice can be rolled. The general rule is to increase the die amount by 2 for every rank, starting at 1d4 for Rank 0, 1d6 for Rank 1, and 1d8 for Rank 2.

Although any combination of dice can be used for a roll, the only important rule is that for every 10 ranks beginning at and after Rank 5 must use an additional die. For example, Rank 5 uses 1d10 + 1d4, Rank 15 uses 1d20 + 1d10 + 1d4, and Rank 25 uses 1d20 + 1d20 + 1d10 + 1d4.

Training Rolls Table

Ranking Dice
0 1d4
1 1d6
2 1d8
3 1d10
4 1d12
5 1d10 + 1d4
6 1d10 + 1d6
7 1d10 + 1d8
8 1d10 + 1d10
9 1d10 + 1d12
10 1d20 + 1d4
11 1d20 + 1d6
12 1d20 + 1d8
13 1d20 + 1d10
14 1d20 + 1d12
15 1d20 + 1d10 + 1d4
24 1d20 + 1d20 + 1d12
25 1d20 + 1d20 + 1d10 + 1d4

An Example

If Neya wanted to make an Attack on an opponent, she would likely choose to use her Combat Style: Longswords Training since her Ranking is 3. By using the accompanying Training Rolls Table, she would use a 1d10 plus her Strength Power Level to make the Attack.

Training Use = [Training Roll] + [Attribute Power Level] + [Additional Modifiers]