Rites

Rites are the means by which Theurges exercise occult energy. Through intercession with natural, divine, and infernal spirits, the Theurge is able to supernaturally evoke change in the world. Each Sect carries its own book of rites from which Theurges may consult. Generally, an individual theurge only has access to rites from the Sect they are part of, though in some cases, Theurges may use rites from other Sects if they possess the appropriate talent.

Rites List

Rite Action Description
Apprisal of the Myriad Creatures 1/2 Hour Meditation Gain the ability to speak to and understand animals.
Aspect of the Lingyu 5 AP Arms become fins and skin becomes scales, granting the ability to swim quickly through water, ability to breath underwater and ability to cry pearls.
Aspect of the Strix 5 AP Arms become wings and skin becomes feathered, granting the ability to fly, hearing and nightsight is greatly improved, inspires
Avatar of Heaven Glowing with the blessing of heaven, you take on the appearance of a great Deva of Order.
[Aether Step](Rites/Aether Step) For a short time, you gain the ability to become as spirit, walking through solid objects and travelling by will alone
Aura of the Steadfast Order You are surrounded by an glowing force that repels weaker demons, ghosts, and demoniacs, doing some harm to the more powerful spirits who try to remain within it.
Blessing of the Wood 1/2 Hour Meditation Empower a stick into a supernatural weapon.
Needle to the Spirits 5 AP Reveal most powerful nearby energy.
Reflection of Revelation 1/2 Hour Meditation Reveal the true form of things.
Deflection of the Wooden Doom 5 AP Damage a wooden weapon when struck.
Image of Malificence Fill the mind of your target with images of horror and danger
Wake with Morning’s Freshness 5 AP Instantly wake the party with full AP and reduced Mental and Physical Afflications.
Principle Focus of Vitality Pray Shrinks food for fast absorption.
Flickering Flame of the Assessor 5 AP Ascertain when outright lies are spoken.
Final Sight 1/2 Hour Meditation See the final sight of the dead.
[Haunting of the Vestment] Command itinerant spirits and ghosts to haunt a suit of armor, interfering with the wearer’s movement
[Haunting of the Armament Command iterant spirits and ghosts to haunt a weapon, interfering with the wielder’s use of it
Searing Light of Heaven’s Might 30 min preparation Makes a ranged attack against an enemy using Chi and Exorcism
Circle of Dragon’s Restoration, Lesser 5 AP Creates a 5’ aura around the character which heals all adjacent characters.
Circle of Dragon’s Restoration, Intermediate 5 AP Heal and protect adjecent entities.
Circle of Dragon’s Restoration, Greater 5 AP Heal and protect adjecent entities.
Communicate with Sifu 1/2 Hour Meditation Communicate telepathically with your master across any distance.
Girding of Heavenly Wind Become surrounded with a protective barrier of wind that blocks physical attacks from reaching you
Cloak of Infernal Wind Become surrounded in flame and block physical attacks
Recompense of the Iron Chain 5 AP Cause a chain to grow in length and sieze an adversary.
Recitation of the Sacred Edict 60 AP Fascinate and inspire a crowd of peasants to work with resolve.
Resounding Thunder of the Kui 5 AP Sound thunder, intimidating enemies and causing rain to fall.
Still Breath of Life 5 AP Meditate and regain lost hp
Swift Vestment of the Celestial Guard 10 AP Swiftly armor a group of soldiers
Touch of Life 5 AP Heal with a touch
Hand of the Searing Flame Touch Allies with healing and Enemies with a burning attack
Luminous Bombard of Life 5 AP Throw an orb of healing energy, casting light as it travels
Unyielding Fortitude of the Celestial Bureaucracy 1/2 Hour Meditation Reduce party wound penalties.
[Vestment of the Ice Pangrandawu](/Rites/Vestment-of-the-Ice-Pangrandawu What seems a hide fashioned from some white furred shaggy humanoid creature lets off a chill of frost, harming all those who approach too close to the wearer
Barbara Onomata Invocations to Barbarous Beings, outside of the Order of Heaven, who grant bonuses to you, though you are outside of their common area of influence.