Talents

Talents are special abilities or bonuses that the player may select upon advancement. Beyond the Talents listed in the Archetype-specific Advancement Table, the player receives one Talent every 2nd advancement.

All Talents fall under at least one category. These categories attempt to group together like Talents with one another for the Player’s convenience.

Category Description
General These talents pertain to general enhancements.
Tech This talent pertains to tech redemption and think-machine use, among other things.
Offensive All of these talents pertain to some form of offensive action and include weapon-specific talents.
Defensive All of these talents pertain to defensive actions, including shield enhancements.
Social These talents pertain to actions taken in a social manner.
Nanite These talents pertain to Nanite usage and the bolstering thereof.
Theurgy These talents pertain to the actions associated with the Theurge archetype.
Chi These talents pertain to Chi and are often used to enhance Offensive and Defensive actions.

General

Talent Requisites Description Rule Burns Action/AP
Vitality 2 HEA APL Improves the health of the Character +1 Health on Advancement
Restful Sleep 3 HEA APL Provides additional healing upon Rest +2 Heal per APL during Rest
Enhanced Movement 4 AGI APL Allows the Character to move faster +5 Feet to Max Speed
Sprint Enhanced Movement Allows the Character to temporarily increase speed **+5 Feet per 2
Craft Tech Weapon Tech Mage You can craft tech weapons with supplies and time
Fervid Will Theurge When faced with a compulsion opposed to your principles, you use your Passion + 2 to resist it

| Scavenger’s Need | Some reason, perhaps poverty | You can gather materials for tech objects from the surrounding area much faster than other persons | | | | | Voice of the Courtier | | You have a smooth tongue and a sharp mind, allowing you to plumb important details even from seemingly idle conversation | | | |

APL** | Per | Full Move |

Tech

Talent Requisites Description Rule Burns Action/AP
Mechanistic Logic Tech Dabbler Make Tech checks double your regular check
Tech Dabbler Allows you to use computers, drones and golems though you do not understand them

Offensive

These Talents may be freely chosen by any Character so long as Requisites are met.

Talent Requisites Description Rule Burns Action/AP
Cleaving Blow an amount of Str With slashing weapon, strike through enemies at multiple Powerful Attack
Dual Wielding Reduces the base penalty of fighting with two weapons. Primary:Full Secondary:-1 Combat Roll
Twin Stab Dual Wielding, 2 APL Allows both weapons to be used on the same attack for an additional bonus. 1 Attack Roll, both Damage Yes Powerful Attack
Parry 3 AGI APL Allows the player to Counter the opponent’s attack Make a Counter-Attack 2 APL
Swordcatcher Dual Wielding, Parry, 4 APL, Swordcatching Weapon Allows the Character to counter or disable enemy attacks made with a bladed weapon. Make a Counter-Attack, if it succeeds by 5 or more the attacker loses all attacks with that weapon 4 AGI/STR
Two-handed Combat 3 APL Enhances the bonuses for wielding a single weapon with two hands. +1 Attack/+1 Damage per 2 APL Per Attack
Constrictor’s Grapple Summon the force of the mighty constrictor serpent and grasp your enemies as if they are coiled by the great beast
Throw of the Tornado Constrictor’s Grapple Grapple and hurl enemies at great distance.
Critical Strike 3 SEN, 3 AGI Increase the chances of making a critical strike. +1 Critical Dice 2 SEN + 2 AGI Per Attack
Leapfrog Spring off of your adversary in a direction
Arterial Slice With a slice, you open a nasty gash in your opponent which spurts out blood with every pulse
Hamstring With a slashing weapon, strike the enemy so as to halve their speed
Befuddling Strike With a bludgeoning weapon, reduce an enemy’s mental stats and dexterity
Lung Puncture With a piercing weapon, cause an opponent to be fatigued.
Foe Ladder Leapfrog climb up a large sized creature, doing damage to them as you climb.
Bolstered Prowess
Assassin’s Shot With a ranged weapon, take aim and then fire for massive damage
Feint and Reposte 2 AGI, 2 PAS Pretend to attack one area and instead attack another. 1 Bluff Roll, 1 Attack Roll 3 APL Attack
Sweep Kick Trip an opponent, causing them to fall prone
Polearm Trip Trip an opponent, cause them to fall prone
Short Haft Attack at close range with polearm
Ox’s Charge Charge into opponent for heavy damage, and knockback
Advancing Storm Become a maelstrom of attacks, forcing opponents back as you do damage
Double Chakram Throw Throw two chakrams at once
Multiple Chakram Throw Throw multiple chakrams at once, dependent upon your AGILITY score
Boomerang Chakram All chakrem thrown return to the thrower, whether they hit or miss their target
Fight Through the Pain You are able to halve any penalties incurred by wounds or pain effects
Accomplished Pitcher Increases throwing range
Long-gun Affinity You are especially skilled with longguns, greatly reducing reload time and enhancing accuracy
Small-arm Affinity You are especially skilled with pistols
Chu Ko Nu Archer You reload bows and crossbows faster and are skilled at aiming them
Heavy Arms Affinity You are skilled at carrying, reloading and aiming heavy arms
Richocheted Attack Ricochet your ranged attacks off of a wall
Gun twirl Small Arms only Distract and lower your opponent’s expectation of your shot with a gun twirl
Pistol Whip Pistol only Using your pistol, strike an enemy for a stun attack
Whip and Shoot Pistol Whip Fire a shot then strike a nearby enemy for a stun in the same motion

Defensive

Talent Requisites Description Rule Burns Action/AP
Arrow Catching Snatch arrows from air
Bullet Catching Use shield or other solid object to block bullets
Safeguard The Character has learned to fight defensively in combat. +1 Defense(Combat)
Bulwark Safeguard, 2 STR APL The Character can take a strong stance and deflect oncoming attacks. +1 Defense(Combat) per 2 STR APL Per 3(Last)
Bastion Bulwark, 3 STR APL The Character can reduce damage taken. -1 Damage per 2 STR APL Per
Breaching Tower Bastion The Character may advance with shield outstretched and gain the benefit of Bulwark
Artful Tumble Vault and Tumble to avoid attacks of opp
Disengaging Tumble Artful Tumble Tumble to roll away at great speed and distance.
Kip-up Stand immediately from prone position.
Whirling Chakrams Chakram as a weapon Wielding multiple chakrams on your arms, you actually use them as a defense, swirling and juggling them around you
Defensive Swordarm You are more likely to ward an attack than make one yourself

Social

Nanite

Nanite Talents may only be chosen if the player has Trait: Nanites.

Talent Requisites Description Rule Burns Action/AP
Defensive Nanites Nanites swiftly respond to deflect oncoming attacks. +1 Defense(Nanite) per 2 Advancements
Responsive Nanites Defensive Nanites The Nanites react to sudden bursts of kinetic force. 50 Defense to High-speed Projectiles.
Absorbant Nanites Responsive Nanites The Nanites react to sudden bursts of energy and absorb up to a certain threshhold
Nanite Healing Nanites begin healing. 5 Health / Day
Advanced Nanite Healing Nanite Healing Nanites rapidly work to repair the Character. 1 Health / Round

Theurgy

Talent Requisites Description Rule Burns Action/AP
Layman’s Study While not ordained or studied as a true theurge, your training involves some knowledge of ritual
Theurgic Doorway You have been ordained and trained as a true theurge, granting you an acolyte’s knowledge of ritual
Yuefu Troubador Master of the Courtly and Faux Folk Stylings, your rituals gains a +2 Passion when performed for aristocracy and anyone afffiliated with noble courts
Emblazoned Poetry Yuefu Troubador You mark armor and weapons with prayers that enhance the item in your fight against supernatural evil
Martiality of the Faithful When in battle, you are able to concentrate more strongly on the prayers and rituals of your faith
Mastery of the Body Through strict meditation, you have discovered the secrets of hardening your body against physical harm

Chi

Talent Requisites Description Rule Burns Action/AP
Way of the Hunter Khamek, 2 AGI APL, 2 CHI APL Gain a bonus in a Terrain/Region of your choice. +2 Stealth Bonus in your Terrain
Terrain Attunement Way of the Hunter Gain an additional Terrain Attunement +2 Stealth Bonus and 1 Terrain/Region per 2 Advancements
Invisible to Nature Terrain Attunement, 3 AGI APL, 3 CHI APL Become near invisible in your Favored Regions. +10 Stealth Bonus 2 AGI, 2 CHI 4 AP
One with the Silent Predator Invisible to Nature Deal immense damage when coming out from Stealth. AGI or CHI APL in bonus Critical Dice 4 AGI or 4 CHI Attack
Veil of Darkness Alteritat, 2 AGI APL, 2 CHI APL If standing still and hidden in a shadow, obtain a stealth bonus. +2 Stealth Bonus/CHI APL
Mantle of Darkness Veil of Darkness Now you can move with a stealth bonus, but your speed is slowed while doing so
Invisible Pocket Veil of Darkness Store a number of small objects on person that cannot be detected. CHI APL

| Gust of Destruction | 2 Chi APL, 2 Agi APL | Focus your chi into your attack to destroy an inanimate wooden object with a strike. | **CHI APL in bonus Critical Dice to doors or structures OR to a trapped weapon with a wooden component | Quake of Destruction | Breeze of Destruction | Focus your chi into your attack to destroy an inanimate metal object with a strike. | CHI APL in bonus Critical Dice to doors or structures OR to a trapped metal weapon | |